Paladins – A Hero Shooter for the Switch Generation

Paladins – A Hero Shooter for the Switch Generation

I’ll be honest here, I’ve been playing Paladins for quite a while now
I’ve been deep in Hi Rez’s take on the hero shooter since the closed beta on the PS4, which eventually turned into purchasing of the founder’s pack as I liked it so much.
So was I excited when I discovered that it was coming to Nintendo Switch …. oh very much yes ?
So much so that instead of waiting for it to go Free 2 Play later this year I parted with some hard earned and grabbed the founder’s pack.
What was waiting for me on the other side of the purchase button and a 5.6GB download was exactly what I hoped for.
The same Paladins experience that I’d come to know and love on the PS4 but with the ability to drop it into my bag and take it with me … meaning lunch time shooter sessions for me thanks to an available wifi connection ?
Yes it is an online only game, there’s no offline component to this at all not even a training mode, so although you can take it with you thanks to the Switch’s hybrid nature it’s not going to be a lot of use to you unless you can get a decent wifi signal.
This means playing a quick session on the train or bus isn’t going to be an option but it does mean that grabbing a game when you’re not in front of your main TV is a possibility. A spot of deathmatch in the garden on a sunny evening, why thank you .. or how about a spot of siege whilst waiting for dinner to cook in the kitchen, don’t mind if I do.
What this means is I’m playing it even more, so much so that unlike the PS4 version where I just had fun playing the matches on the Switch I’ve bought a battle pass and I’m actively working my way through the levels to unlock more goodies.
Why ? Well thanks to the Switch I have more time to play it, the PS4 is tied to the TV which I don’t always have access too but the Switch that’s a different matter.
Hang on, I hear you cry, the screen size must be a problem when you’re playing in table top or handheld mode surely ?
The answer to that would be a very resounding no. There’s no issues seeing what’s going on or where things are coming from at all when using the Switch undocked. Everything looks crisp and clear, with no problems based on the size of the screen.
Of course there’s going to be a difference when comparing it to the full output on a TV via HDMI but you’ll have to go looking for it and more importantly it doesn’t detract from the pace or the enjoyment of the game at all.
When docked it plays just a nicely as it’s Playstation and Xbox counterparts, especially when using a pro-controller
The big question though is should you wait for the F2P launch or stump up the cash and get the founder’s pack ?
Well this depends on how much you think you’re going to want to shift characters, with only a small subset of the heroes available to the F2P masses on a rotating basis, if you like variety and have a favorite then you may want to drop the dime.
You don’t need the founders pack to buy the battle passes, just real world money, to unlock the items that you earn through playtime. You do get access though to all the heroes and any future heroes that they release along with a couple of extras in the way of skins.
As a fan of variety and the game I was happy to part with the cash and support the Hi-Rez guys and I’ve not had cause to regret my decision at all. In fact a recent patch dropped the event content for ‘Rise of Furia’ into the game as well, so now I’m stuck into that too.
What I will say is this … if you’re a Switch owner and a fan of shooters you should in some way get hold of this game.

Deus Ex: Mankind Divided

I’ve been a fan of the Deus Ex series since I got my hands on the first one way back in 2000

Yes that’s right the series is 15 years old, made me feel it when I realised that I can tell you O.o

There’s just something about this cyber-enhanced future that draws me in, couple that with the freedom the player gets within the game world and I’m hooked. Helps that the soundtracks are pretty good too.

So the news that there’s going to be a new entry into the series following on from ‘Human Revolution’ made me very very happy.

Apart from some out-sourcing for boss fights Eidos Montreal did a cracking job in my eyes last time, so here’s hoping that we don’t have to long to see ‘Mankind Divided’ properly.

In the mean time the rather stunning trailer gives us a glimpse of what’s to come … enjoy 🙂

A Vita Owner’s struggle …

I’ve been a Playstation Vita owner since launch and have been very happy with my 3G unit since the day it arrived

I’ll go so far as to say that it’s become my default gaming device of choice.
Yes I’ve got a PS4, PS3, Xbox 360 and a 3DS XL, but thanks to the arrival of my son 7 months ago and a wife who also likes to use the television in the lounge so time to use those TV tied consoles is slim and precious.
Portable suits me more and more these days, I can fit in a cheeky slice during my lunch break at work or even on my commute, fantastic stuff.

With a more “mature” selection of games and the ever growing collection from Playstation Plus, my Vita gets an almost daily outing

However lately a couple of things have been bothering me.

Firstly, although the indie gaming community is alive and well on the Vita and chucking out quality titles. The big banner blockbuster releases though have seemingly dropped off the face of the planet.
Over at Nintendo you see the likes of Pokemon and all sorts regularly making waves on their handhelds, not so from Sony. This worries me.

Secondly, memory cards … or rather lack of them.
The largest card we’ve been deemed worthy to have in the EU is 32Gb, whilst other markets are treated to a 64Gb variant.
Try to get one of these at a reasonable price and you’ll be in for a shock, that’s if you can find one that’s not being sold by a third party (yes they’re in stock on Amazon for £53, but that’s not coming from Amazon)
Game, the only bricks and mortar retailer in the UK, haven’t had any stock of these on their website for ages and using the stock tracker there’s been none in any of my local stores for the past 5 months.
Given that this is a critical accessory what’s happening ?
The size of game downloads is increasing, and some titles are only getting a digital release in the EU. So on a 16Gb card when a title requires a 3Gb download that’s a heftly chunk of your space swallowed right there.

What we need is memory, lots of it, at a reasonable price.
We need this now
Sony has a prime opportunity to steal a significant chunk of the portable market from Nintendo, but at the moment they’re wasting this and leaving those of us who’ve already signed up flapping in the wind.

So come on Sony, show us Playstation Vita owners some love.
Release those bigger memory cards and get those releases out there.
We love our pocket gaming powerhouse, it’s time you proved that you do too.

Tactical advantage

So …. It’s been a few weeks now with the and it’s become a regular addition to my bag.

And recently it’s been spending a lot of time in the company of ‘Unit 13’

‘Unit 13’ is a tactical shooter, on a handheld, and more importantly .. it’s actually pretty good.

 

The set-up is pretty standard fair, you’re the new recruit of the squad in question. Your “initiation” is the tutorial for the controls and that’s pretty much it, off you go to take out the baddies …

In a switch to most shooters you get to play all the members of the team, each with their own speciality and successful missions allow you to level up the person in question and unlock goodies for the team.

Unlike most shooters it’s not kill count that counts here, yes in most cases taking out the terrorists is the idea (notice I said most cases there .. ) but this just adds to your score, and progressing swiftly and efficiently boosts the score multipler, and thusly your score. This is the end game, place as high as you can on the scoreboards …

To that end what of the missions, well you’ve got a selection of stealth, direct action, elite and the hellish deadline …. that final one is my personal nemesis, you get a set time to accomplish the tasks set out, so in most cases the stealthy approach will see you failing the mission.

Complete a mission an you’ll get a star rating based on several criteria, get 3 stars or above and you’ll unlock the dynamic mission where objectives are thrown at you on the fly.

Earn enough stars and you’ll unlock the HVT missions (HVT = High Value Target) which sees you hunting down a specific terrorist leader type hiding in the areas the missions are set in. These can take some doing so prepare to dig in for the long haul 😉

There’s a co-op multiplay option available so you and a buddy (or a random stranger) can take on the enemy, but there’s no competative one … possibly a massive omission and deal breaker for many BUT for me it doesn’t detract from the experience.

 

The controls are tight and responsive and that 2nd analogue stick/nub really makes the difference. The touch screen is used to access maps, reload weapons and interact with items where necessary, but these are also mapped to physical buttons too. Personally I found the touch screen made perfect sense for these as it was just a quick thumb move to reload etc. but each to their own 🙂

Generally it’s not the most emersive of games but as a portable, on the go, tactical shooter experience I’m really very impressed and urge you to at least try the demo that’s available before dismissing this title completely ….

 

Raiders of the Lost Block

So last week saw the release of the latest in Travellers Tales Lego inspired game …. Lego Indiana Jones – The Original Adventures

Previously they’ve turned out highly enjoyable recreations of the Star Wars universe, with both humorous takes on classic scenes and engaging game play for kids of all ages. So there were high hopes for this one.

And they haven’t disappointed ….

If you’ve played any of the previous Star Wars Lego games you’ll know what to expect in the graphics department. The only thing they’ve done here is change the setting to match those of the 3 original Indy movies (no Kingdom of the Crystal Skull nonsense here). The cut scenes again take memorable/key scenes from the movies and render them in “3D block-o-vision” and inject the humour that was found in the Star Wars games.
The Lego versions of Indy and Co. are pretty good and you’ll be able to tell which character is which quite easily. The scenery is detailed and well thought out as well. It’s the little graphical touches that’ll make you smile thought .. Indy’s whip, for example, is a lego piece complete with a connector on the end.

The audio is good too …. You’ll be spotting segments of the movie scores throughout the game, normally at crucial/dramatic moments. As with the Star Wars games there’s no voice acting for the characters at all (well you try moving your mouth when your heads made from plastic) but given the expressions that are painted across their faces you won’t miss it. The audio fits in well without it overpowering the sound effects associated with what’s going on on screen.

So we’ve established that the look and sound of the game is pretty much what you’d expected when you picked up the game. The same Lego-based shenanigans you saw in Star Wars but with an Indy theme …. and that is no bad thing, but how did the game play.

They had to change the puzzle mechanic for the Indy games for the obvious reason …. you don’t get Indy messing about with “The Force”
This rules out any magic waving of arms to pull items from afar and flip switches, what you end up with is a wrench (or it might be a spanner) and a shovel. With both of these you can dig up buried items and fix machines that activate little platforms and vehicles.
You’ll find quite a lot of co-operative puzzles for your characters to get plastic noggins round following the staple of switches to activate, gaps to traverse and things to locate to allow you to build bigger things.
Weapons are aquired by reducing the enemies that have them to their component parts (and I still don’t get tired of seeing them explode into a little shower of Lego bricks) but if there aren’t any of those around you can often throw objects or just resort to good old fashioned fisticuffs. Co-op is at the heart of this game, although also a bit of a question as well but I’ll get to that in a minute, and if you’re not playing with a friend it doesn’t detract from the gameplay. The AI controlling your companion is capable of dispensing as swift a blocky end as you are, and they always know what to do and where to jump when it comes to the puzzles (once you’re on the right track of course). You’ll also find yourself being forced to switch characters due to their “phobias”, for example, Indy is scared of snakes and cowers when he gets too close to them and you have to back him away from the hissing reptile.
This mechanic works fantastically both within the realms of the “world” that this is set in and for the puzzles themselves.

Intialy you’ll run through the game on Story Mode to unlock the levels in Free Play mode .. which allows you to go back and fully explore the environment outside of the character constraints of the story on the quest for treasure chests and studs to buy extra characters and clothing.
The game features the build-a-character mode which resulted in many a weird creation Lego Star Wars, the parts are a tad more restrained here but it’s still amusing to switch Indy’s head onto Short Round’s body. The “menu” itself is a museum which is too be explored as well, as that too contains secrets and things to collect.

Yes, they had to tweak the formula that worked so well in Lego Star Wars but it doesn’t detract from the overall feel of the game which is one of fun.
You still get the “unlimited lives” to allow the younger (or less skilled older) player to progress through the game and there’s an adaptive AI to make it harder for the better player, but it’s got all the pieces it needs to be a good game and it makes good use of them. There are however a couple of negative points ….. The first one being the camera. In some instances it’d be nice to be able to move the camera more freely so we can get a better idea of the scenery and the hidden treasures. Several times I found myself making a “leap of faith” towards what I hoped was a ledge … only to find myself plummeting to my demise. It’s not bad to the extent that the game’s unplayable, not at all, in fact it’s pretty good for the vast majority of the game. It’s just those little instances that you’d like it to move a tad more than it actually does. The second gripe is related to Co-op play. The final incarnation of Lego Star Wars had online Co-op which was great fun, yet for some reason they chosen to omit this from Lego Indiana Jones which mystifies me …. but the fun is still there, you’ll just have to invite a mate over to come and enjoy it with you.

In a nutshell, this is a (whip) crackingly good game with plenty for kids of all ages. If you enjoyed Lego Star Wars you’ll enjoy this.

I can’t wait for the next offering from Traveller’s Tales …… Lego Batman