Tactical advantage

So …. It’s been a few weeks now with the and it’s become a regular addition to my bag.

And recently it’s been spending a lot of time in the company of ‘Unit 13’

‘Unit 13’ is a tactical shooter, on a handheld, and more importantly .. it’s actually pretty good.

 

The set-up is pretty standard fair, you’re the new recruit of the squad in question. Your “initiation” is the tutorial for the controls and that’s pretty much it, off you go to take out the baddies …

In a switch to most shooters you get to play all the members of the team, each with their own speciality and successful missions allow you to level up the person in question and unlock goodies for the team.

Unlike most shooters it’s not kill count that counts here, yes in most cases taking out the terrorists is the idea (notice I said most cases there .. ) but this just adds to your score, and progressing swiftly and efficiently boosts the score multipler, and thusly your score. This is the end game, place as high as you can on the scoreboards …

To that end what of the missions, well you’ve got a selection of stealth, direct action, elite and the hellish deadline …. that final one is my personal nemesis, you get a set time to accomplish the tasks set out, so in most cases the stealthy approach will see you failing the mission.

Complete a mission an you’ll get a star rating based on several criteria, get 3 stars or above and you’ll unlock the dynamic mission where objectives are thrown at you on the fly.

Earn enough stars and you’ll unlock the HVT missions (HVT = High Value Target) which sees you hunting down a specific terrorist leader type hiding in the areas the missions are set in. These can take some doing so prepare to dig in for the long haul 😉

There’s a co-op multiplay option available so you and a buddy (or a random stranger) can take on the enemy, but there’s no competative one … possibly a massive omission and deal breaker for many BUT for me it doesn’t detract from the experience.

 

The controls are tight and responsive and that 2nd analogue stick/nub really makes the difference. The touch screen is used to access maps, reload weapons and interact with items where necessary, but these are also mapped to physical buttons too. Personally I found the touch screen made perfect sense for these as it was just a quick thumb move to reload etc. but each to their own 🙂

Generally it’s not the most emersive of games but as a portable, on the go, tactical shooter experience I’m really very impressed and urge you to at least try the demo that’s available before dismissing this title completely ….